mk.game = function() {
	this.background = null;
	this.init=function(){
		mk.keysManager.init();
		this.background = new mk.objects.background(mk.backgrounds[0]).init();
		this.figter1 = new mk.objects.chars.charBase(600, this.background.terraY, 0, mk.chars.subzero).init();
		this.figter2 = new mk.objects.chars.charBase(200, this.background.terraY, 1, mk.chars.scorpion).init();
		return this;
	};
};